I'm a game developer in constant learning. I create web games in HTML5 and vanilla JavaScript—lightweight, creative, with a distinct identity. I also build my own engine, nandraki.js, supporting both 2D and 3D, with the draki3d framework powering the 3D side. I love turning simple ideas into experiences people want to play and share.
My focus is mixing fun and learning. I believe a game can teach something useful without feeling like a lesson. My current project, Hack Numb Life, is an educational hacker terminal simulator with fictional IPs and a light cyberpunk story.
I learn by doing: idea, prototype, test, iterate. Mistakes are part of it. I use AI as a copilot, not a shortcut. I read, experiment, and document what I learn.
Stack: HTML, CSS, vanilla JavaScript, nandraki.js, draki3d, Git, GitHub, itch.io, localStorage.
Balanced routine across learning, work, and rest. Consistency beats intensity. Rest is part of production—good ideas show up away from the keyboard.
Goals: publish original games on itch.io, build an audience, monetize ethically, and teach while entertaining. One day, collaborate with other devs and maybe grow nandraki.js into a real indie engine.
Philosophy: a good game is one people open out of curiosity and close wanting to tell someone about it.
Under construction, like any good game. 🎮